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Card Library
Isle
All
Neutral
Cindermarch
Tidereach
Rootfall
Skyrend
Keyword
All
Barrier
Deathwatch
Evasive
Overwhelm
Rush
Taunt
Cost
All
0
1
2
3
4
5
6
Showing 174 of 174 cards
Seedling
0
1 / 1
Seedling
0
1 / 1
taunt
Taunt
Sapling
0
2 / 2
Ember Whelp
0
1 / 1
rush
Rush
Tidal Guard
0
1 / 3
taunt
Taunt
Windling
0
1 / 1
evasive
Evasive
Road Levy
1
1 / 2
Sunbreak
1
Spell
Restore 4 health to a hero.
Scrap Runner
1
2 / 1
rush
Rush
Flintfoot
1
2 / 1
rush
Rush
Scourge
1
Spell
Deal 2 damage to a unit.
Sootscale Whelp
1
1 / 2
rush
Rush
Warcry
1
Spell
Give a friendly unit +3/+0 until end of turn.
Sparkwing
1
1 / 2
deathwatch
Deathwatch: Deal 1 damage to the enemy hero.
Lampbearer
1
1 / 3
Pool Mender
1
1 / 2
When played, restore 2 health to your hero.
Slack Tide
1
Spell
Restore 3 health to your hero.
Pearlhatch
1
1 / 1
barrier
Barrier
Springwisp
1
1 / 1
deathwatch
Deathwatch: Summon a 1/1 Seedling.
Leafmeal
1
1 / 1
deathwatch
Deathwatch: Restore 1 health to your hero.
Sowing
1
Spell
Summon a 1/1 Seedling.
Twigling
1
0 / 3
taunt
Taunt
Skimmer
1
1 / 1
evasive
Evasive
Afterimage
1
1 / 1
evasive, deathwatch
Evasive. Deathwatch: Draw a card.
Dropstep
1
2 / 1
evasive
Evasive
Arc
1
Spell
Deal 1 damage to a unit. If your hand has 5 or more cards, deal 2 instead.
Sickle
1
2 / 1
evasive
Evasive. When played, if you have 4 or fewer cards in hand, gain +1/+0.
Toll Guard
2
2 / 3
Doorkeeper
2
1 / 4
taunt
Taunt
Dust Wolf
2
3 / 1
rush
Rush
Wyrm-Pilgrim
2
2 / 1
deathwatch
Deathwatch: Draw a card.
Stray Bolt
2
Spell
Deal 3 damage to a unit or hero.
Sawbones
2
2 / 2
When played, restore 2 health to your hero.
Debt Collector
2
3 / 2
Ward-Scribe
2
1 / 3
When played, give a friendly unit Barrier.
Snapped Blade
2
Spell
Set an enemy unit's Attack to 0 until end of turn.
Brought Low
2
Spell
Set an enemy unit's Attack and Health to 1/1 until end of turn.
Cragmaw
2
3 / 2
Kilnblade
2
3 / 2
rush
Rush
Coalhide
2
2 / 3
overwhelm
Overwhelm
Signal Fire
2
Spell
Deal 1 damage to the enemy hero. Draw a card.
Struck Iron
2
Spell
Deal 3 damage to a unit. If your hand is empty, deal 5 instead.
Burnt Offering
2
Spell
Deal 2 damage to your hero. Deal 4 damage to a unit or hero.
Ashsworn
2
2 / 2
rush, deathwatch
Rush. Deathwatch: Deal 2 damage to the enemy hero.
Reefkeeper
2
1 / 5
taunt
Taunt
Stilled Wave
2
Spell
Freeze an enemy unit.
Shorewatch
2
1 / 4
taunt
Taunt
Numbing Brine
2
Spell
Give an enemy unit -2/-0 until end of turn.
Ebb and Flow
2
Spell
Return a friendly unit to your hand. It costs 2 less next time you play it.
Lullwater
2
1 / 3
barrier
Barrier. When played, restore 2 health to your hero.
Reading the Tide
2
Spell
Draw a card. If you control a Barrier unit, draw a card.
Rimeward
2
Spell
Give a friendly unit Barrier. If you control 2 or more Barrier units, draw a card.
Bristlehog
2
3 / 3
Mossback
2
1 / 4
taunt
Taunt
Greenrise
2
Spell
Give a friendly unit +3/+3.
Root Tender
2
2 / 2
When played, give all friendly tokens +1/+1.
Autumn Tithe
2
Spell
Sacrifice a friendly unit. Draw two cards.
Taproot
2
Spell
Give a friendly unit +1/+1 at the start of each of your turns.
Sunlit Glade
2
Spell
Restore 1 health to your hero for each friendly unit you control (max 5).
Loamstalker
2
3 / 1
When played, if you control a token, gain +0/+2.
Return to Soil
2
Spell
Sacrifice a friendly unit. Draw a card and restore 2 health to your hero.
Storm Petrel
2
2 / 2
rush
Rush
Signaller
2
1 / 2
When played, draw a card.
Tailwind
2
Spell
Give a friendly unit +1/+1 and Rush.
Windshear
2
Spell
Return an enemy unit to its owner's hand. Draw a card.
Cloudstep
2
2 / 2
rush, evasive
Rush, Evasive
Updraft
2
Spell
Give a friendly unit Evasive until end of turn.
Wingsworn
2
2 / 2
evasive, deathwatch
Evasive. Deathwatch: Deal 2 damage to the enemy hero if you have 3 or fewer cards in hand.
Ruin Wolf
3
4 / 3
Waystone Sentry
3
2 / 3
barrier
Barrier
Stoneface
3
2 / 5
taunt
Taunt
Force March
3
Spell
Return an enemy unit to its owner's hand. It costs 1 more the next time they play it.
Slagbreaker
3
4 / 2
overwhelm
Overwhelm
Flamewright
3
2 / 3
When played, deal 1 damage to the enemy hero.
Ashcaller
3
2 / 2
When played, summon a 1/1 with Rush.
Kilnborn
3
3 / 3
When played, deal 1 damage to your hero and 2 damage to the enemy hero.
Redsteel
3
4 / 2
rush
Rush. When played, deal 1 damage to your hero.
Ruin Kindler
3
3 / 3
overwhelm, deathwatch
Overwhelm. Deathwatch: deal 2 damage to the enemy hero.
Last Ember
3
Spell
Deal 4 damage to the enemy hero. If your hand is empty, deal 8 instead.
Pyre Rite
3
Spell
Destroy a friendly unit. Deal damage to the enemy hero equal to twice its Attack.
Rime Sister
3
2 / 4
When played, Freeze an enemy unit.
Sunken Knight
3
2 / 3
barrier
Barrier
Sea's Refusal
3
Spell
Return an enemy unit to its owner's hand.
Tidewarden
3
2 / 3
When played, summon a 1/3 with Taunt.
Vigil Anchorite
3
2 / 4
barrier
Barrier. When played, restore 2 health to your hero.
Salt Draught
3
Spell
Draw a card. Restore 2 health to your hero.
Rimeguard
3
2 / 5
barrier
Barrier. When played, Freeze an enemy unit.
Saltrunner
3
3 / 3
rush
Rush. When played, if you control a Barrier unit, gain +1/+1.
Vine Weaver
3
2 / 2
When played, give a friendly unit +2/+2.
Hedgerow
3
Spell
Summon two 1/1 Seedlings with Taunt.
Stag Seer
3
2 / 4
When played, draw a card if you control 3 or more units.
Ring of Kin
3
Spell
Draw a card for each token you control (max 3).
Ferncat
3
3 / 3
When played, if you control 3 or more units, gain +1/+1.
Sprouting
3
Spell
Summon three 1/1 Seedlings.
Warrener
3
2 / 4
When played, give a friendly token Taunt and +1/+1.
Nurse Log
3
Spell
Sacrifice a friendly unit. Summon two 2/2 Saplings.
Skyfencer
3
3 / 2
evasive
Evasive
Forkbolt
3
Spell
Deal 3 damage to a unit. If it dies, draw a card.
Whistler
3
2 / 2
When played, summon a 1/1 Evasive.
Murmuration
3
Spell
Draw a card for each friendly Evasive unit.
Lookout
3
3 / 3
When played, if you've drawn 2 or more cards this turn, draw a card.
Stormspear
3
Spell
Deal 2 damage to a unit. If you control an Evasive unit, deal 4 damage instead.
Windcutter
3
3 / 2
rush, evasive
Rush, Evasive
Eyewall
3
Spell
Deal damage to a unit equal to the number of Evasive units you control (max 5).
Wayside Vicar
4
3 / 4
When played, restore 3 health to your hero.
Bulkhead
4
3 / 6
taunt
Taunt
Fault Line
4
Spell
Destroy an enemy unit with 5 or less Attack.
Pillar of Ash
4
Spell
Deal 6 damage to a unit or hero.
Brandfang
4
4 / 4
deathwatch
Deathwatch: Deal 2 damage to the enemy hero.
Scorched Earth
4
Spell
Deal 2 damage to all units.
Slagflood
4
Spell
Deal 3 damage to all enemy units.
Line Captain
4
4 / 4
rush
Rush. When played, deal 2 damage to a unit.
Scarhand
4
5 / 3
rush
Rush. When played, deal 1 damage to your hero for each card in your hand (max 4).
Drowned Saint
4
3 / 5
barrier
Barrier
The Encrusted
4
2 / 6
taunt
Taunt
Pulled Under
4
Spell
Return an enemy unit to its owner's hand. Freeze it.
Tidereader
4
3 / 4
When played, draw a card and Freeze an enemy unit.
Maelstrom
4
Spell
Return an enemy unit to its owner's hand. Restore 3 health to your hero.
Rimeheart
4
3 / 5
barrier
Barrier. When played, deal 2 damage to all frozen enemy units.
Glass Seer
4
3 / 5
barrier
Barrier. When played, draw a card if you control 2 or more Barrier units.
Frostwatch
4
3 / 4
When played, draw a card if you control a frozen enemy unit.
Thornbow
4
4 / 5
Greybark
4
3 / 4
When played, give two friendly units +1/+1.
Briarheart
4
3 / 4
deathwatch
Deathwatch: Restore 3 health to your hero and draw a card.
Orchard Sire
4
3 / 5
taunt
Taunt. When played, restore 1 health to your hero for each token you control (max 5).
Thorn Mantle
4
Spell
Give a friendly unit +2/+2 and Taunt.
Wildwood Rising
4
Spell
Give all friendly units +2/+2 until end of turn.
Stormwing
4
4 / 3
rush, evasive
Rush, Evasive
Kiterider
4
4 / 4
evasive
Evasive
Stormcrier
4
3 / 3
evasive
Evasive. When played, if you've drawn 2 or more cards this turn, this gains +2/+2.
Swoop
4
4 / 3
evasive
Evasive. When played, draw a card if you have 3 or more cards in hand.
Sunblade
4
3 / 5
rush, evasive
Rush, Evasive
Thunderclap
4
Spell
Deal damage to the enemy hero equal to the number of cards you've drawn this turn (max 6).
Skywayman
4
3 / 3
evasive
Evasive. When played, if your hand has 2 or fewer cards, this gains Rush.
Plummet
4
4 / 3
evasive
Evasive. When played, gain +1/+1 for each other Evasive unit you control (max +3/+3).
Route Marshal
5
4 / 5
When played, draw a card.
Sellsword Captain
5
5 / 4
overwhelm
Overwhelm
Iron Marcher
5
5 / 4
rush
Rush
The Ashmane
5
5 / 4
rush, overwhelm
Rush, Overwhelm
Furnace Ogre
5
6 / 3
rush, overwhelm
Rush, Overwhelm
Eruption
5
Spell
Deal 5 damage to a unit or hero. If this kills a unit, deal 2 damage to the enemy hero.
Hammerhand
5
6 / 4
overwhelm
Overwhelm. When played, if your hand has 2 or fewer cards, gain +1/+1.
Deepkeeper
5
4 / 6
barrier
Barrier
Long Winter
5
Spell
Freeze all enemy units.
Chartkeeper
5
3 / 6
When played, draw a card for each Barrier unit you control (max 3).
The Great Ebb
5
Spell
Freeze all enemy units. Restore 5 health to your hero.
Killing Frost
5
Spell
Destroy all frozen enemy units.
Cold Front
5
Spell
Freeze all enemy units. Deal 1 damage to each of them.
The Hollow Oak
5
4 / 6
deathwatch
Deathwatch: Summon two 2/2 Saplings.
Longroot
5
4 / 5
deathwatch
Deathwatch: Give all friendly units +1/+1.
The Green Hart
5
4 / 6
When played, give all other friendly units +1/+1.
Grovemother Ilyth
5
4 / 6
When played, give all friendly tokens +1/+1.
Seedfather
5
3 / 4
When played, summon a 2/2 Sapling for each other token you control (max 3).
Riftlancer
5
5 / 4
rush, evasive
Rush, Evasive
Twister
5
Spell
Draw two cards.
Rally the Flock
5
Spell
Give all friendly Evasive units +2/+1 until end of turn.
Ascendant
5
3 / 4
evasive
Evasive. When played, deal damage to the enemy hero equal to cards drawn this turn (max 6).
Vane Knight
5
4 / 4
evasive, deathwatch
Evasive. Deathwatch: Draw a card for each card you've drawn this turn (max 3).
Salvage Titan
6
5 / 7
taunt
Taunt
Called In
6
Spell
Destroy an enemy unit. Deal 2 damage to its controller.
Slagfather
6
7 / 5
overwhelm
Overwhelm
Torvak, the Unburied
6
6 / 6
rush, overwhelm, deathwatch
Rush, Overwhelm. Deathwatch: deal 4 damage to the enemy hero.
Hollowmaw
6
4 / 6
When played, deal 1 damage to the enemy hero for each card missing from your hand (max 8).
Ashwalker
6
6 / 5
overwhelm, deathwatch
Overwhelm. Deathwatch: Deal 3 damage to the enemy hero.
The Deepcoil
6
6 / 8
taunt
Taunt
Anchorless King
6
6 / 8
taunt, deathwatch
Taunt. Deathwatch: restore 6 health to your hero and draw a card.
Oloren, the Long Watch
6
5 / 7
taunt, barrier, deathwatch
Taunt, Barrier. Deathwatch: Freeze all enemy units.
Elder Rootwalker
6
5 / 7
deathwatch
Deathwatch: Restore 5 health to your hero.
The Old Growth
6
7 / 8
deathwatch
Deathwatch: Summon three 2/2 Saplings.
Wildheart
6
3 / 3
When played, gains +1/+1 for each other friendly unit you control (max +5/+5).
The Antlered Elder
6
5 / 7
taunt, deathwatch
Taunt. Deathwatch: Give all friendly tokens +2/+2.
Stormcrown
6
5 / 5
evasive
Evasive. When played, draw a card.
Kessra, the First Witness
6
5 / 7
evasive, deathwatch
Evasive. Deathwatch: draw two cards.
Thunderhead
6
Spell
Deal 4 damage to all enemy units. Draw a card for each enemy unit destroyed this way (max 4).