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Neutral
Cindermarch
Tidereach
Rootfall
Skyrend
Keyword
All
Barrier
Deathwatch
Evasive
Overwhelm
Rush
Taunt
Cost
All
0
1
2
3
4
5
6
Showing 142 of 142 cards
Seedling
0
1 / 1
Seedling
0
1 / 1
taunt
Taunt
Sapling
0
2 / 2
Ember Whelp
0
1 / 1
rush
Rush
Tidal Guard
0
1 / 3
taunt
Taunt
Windling
0
1 / 1
evasive
Evasive
Militia Recruit
1
1 / 2
Healing Light
1
Spell
Restore 4 health to a hero.
Scrapyard Skirmisher
1
2 / 1
rush
Rush
Ember Scout
1
2 / 1
rush
Rush
Flame Lash
1
Spell
Deal 2 damage to a unit.
Sootscale Whelp
1
1 / 2
rush
Rush
Battle Fury
1
Spell
Give a friendly unit +3/+0 until end of turn.
Tide Acolyte
1
1 / 3
Tidepool Healer
1
1 / 2
When played, restore 2 health to your hero.
Mend the Tide
1
Spell
Restore 3 health to your hero.
Sprout Sprite
1
1 / 1
deathwatch
Deathwatch: Summon a 1/1 Seedling.
Budding Sprout
1
1 / 1
deathwatch
Deathwatch: Restore 1 health to your hero.
Seed Toss
1
Spell
Summon a 1/1 Seedling.
Gale Scout
1
1 / 1
evasive
Evasive
Zephyr Sprite
1
1 / 1
evasive, deathwatch
Evasive. Deathwatch: Draw a card.
Sparrow's Dash
1
2 / 1
evasive
Evasive
Static Charge
1
Spell
Deal 1 damage to a unit. If your hand has 5 or more cards, deal 2 instead.
Spear Guard
2
2 / 3
Shieldbearer
2
1 / 4
taunt
Taunt
Raiding Wolf
2
3 / 1
rush
Rush
Doomed Cultist
2
2 / 1
deathwatch
Deathwatch: Draw a card.
Firebolt
2
Spell
Deal 3 damage to a unit or hero.
Battlefield Medic
2
2 / 2
When played, restore 2 health to your hero.
Bounty Hunter
2
3 / 2
Warded Acolyte
2
1 / 3
When played, give a friendly unit Barrier.
Disarm
2
Spell
Set an enemy unit's Attack to 0 until end of turn.
Humble
2
Spell
Set an enemy unit's Attack and Health to 1/1 until end of turn.
Cinder Whelp
2
3 / 2
Cindermarch Raider
2
3 / 2
rush
Rush
Emberclaw Skirmisher
2
2 / 3
overwhelm
Overwhelm
Kindling Spark
2
Spell
Deal 1 damage to the enemy hero. Draw a card.
Coral Guardian
2
1 / 5
taunt
Taunt
Frozen Tide
2
Spell
Freeze an enemy unit.
Tidepool Warden
2
1 / 4
taunt
Taunt
Numbing Chill
2
Spell
Give an enemy unit -2/-0 until end of turn.
Ebb and Flow
2
Spell
Return a friendly unit to your hand. It costs 2 less next time you play it.
Soothing Current
2
1 / 3
barrier
Barrier. When played, restore 2 health to your hero.
Tidal Insight
2
Spell
Draw a card. If you control a Barrier unit, draw a card.
Thornback Boar
2
3 / 3
Mossheart Warden
2
1 / 4
taunt
Taunt
Wild Growth
2
Spell
Give a friendly unit +3/+3.
Root Tender
2
2 / 2
When played, give all friendly tokens +1/+1.
Harvest Ritual
2
Spell
Sacrifice a friendly unit. Draw two cards.
Deep Roots
2
Spell
Give a friendly unit +1/+1 at the start of each of your turns.
Verdant Bloom
2
Spell
Restore 1 health to your hero for each friendly unit you control (max 5).
Storm Petrel
2
2 / 2
rush
Rush
Windcaller Adept
2
1 / 2
When played, draw a card.
Tailwind
2
Spell
Give a friendly unit +1/+1 and Rush.
Gale Force
2
Spell
Return an enemy unit to its owner's hand. Draw a card.
Cloudstep Vanguard
2
2 / 2
rush, evasive
Rush, Evasive
Windrider's Edge
2
Spell
Give a friendly unit Evasive until end of turn.
War Wolf
3
4 / 3
Runic Sentinel
3
2 / 3
barrier
Barrier
Ashen Bulwark
3
2 / 5
taunt
Taunt
Force March
3
Spell
Return an enemy unit to its owner's hand. It costs 1 more the next time they play it.
Slag Berserker
3
4 / 2
overwhelm
Overwhelm
Forgeflame Adept
3
2 / 3
When played, deal 1 damage to the enemy hero.
Ashcaller
3
2 / 2
When played, summon a 1/1 with Rush.
Reckless Pyromancer
3
3 / 3
When played, deal 1 damage to your hero and 2 damage to the enemy hero.
Bloodforge Duelist
3
4 / 2
rush
Rush. When played, deal 1 damage to your hero.
Wildfire Zealot
3
3 / 3
overwhelm, deathwatch
Overwhelm. Deathwatch: deal 2 damage to the enemy hero.
Last Ember
3
Spell
Deal 4 damage to the enemy hero. If your hand is empty, deal 8 instead.
Frostcaller
3
2 / 4
When played, Freeze an enemy unit.
Tidebound Sentinel
3
2 / 3
barrier
Barrier
Riptide
3
Spell
Return an enemy unit to its owner's hand.
Tidecaller
3
2 / 3
When played, summon a 1/3 with Taunt.
Pearlguard Anchorite
3
2 / 4
barrier
Barrier. When played, restore 2 health to your hero.
Undertow Draught
3
Spell
Draw a card. Restore 2 health to your hero.
Vine Weaver
3
2 / 2
When played, give a friendly unit +2/+2.
Overgrowth
3
Spell
Summon two 1/1 Seedlings with Taunt.
Wildroot Seer
3
2 / 4
When played, draw a card if you control 3 or more units.
Seedcaller's Bond
3
Spell
Draw a card for each token you control (max 3).
Underbrush Prowler
3
3 / 3
When played, if you control 3 or more units, gain +1/+1.
Skyrend Duelist
3
3 / 2
evasive
Evasive
Static Bolt
3
Spell
Deal 3 damage to a unit. If it dies, draw a card.
Skyborne Caller
3
2 / 2
When played, summon a 1/1 Evasive.
Storm Surge
3
Spell
Draw a card for each friendly Evasive unit.
Gale-Touched Sentinel
3
3 / 3
When played, if you've drawn 2 or more cards this turn, draw a card.
Skyfall Strike
3
Spell
Deal 2 damage to a unit. If you control an Evasive unit, deal 4 damage instead.
War Chaplain
4
3 / 4
When played, restore 3 health to your hero.
Ironbound Guardian
4
3 / 6
taunt
Taunt
Shatter
4
Spell
Destroy an enemy unit with 5 or less Attack.
Immolate
4
Spell
Deal 6 damage to a unit or hero.
Cinderfang Alpha
4
4 / 4
deathwatch
Deathwatch: Deal 2 damage to the enemy hero.
Scorched Earth
4
Spell
Deal 2 damage to all units.
Cinderstorm
4
Spell
Deal 3 damage to all enemy units.
Ashcaller's Fury
4
4 / 4
rush
Rush. When played, deal 2 damage to a unit.
Deep Current Mystic
4
3 / 5
barrier
Barrier
Coral Sentinel
4
2 / 6
taunt
Taunt
Undertow
4
Spell
Return an enemy unit to its owner's hand. Freeze it.
Tideturner Oracle
4
3 / 4
When played, draw a card and Freeze an enemy unit.
Riptide Convergence
4
Spell
Return an enemy unit to its owner's hand. Restore 3 health to your hero.
Glacial Warden
4
3 / 5
barrier
Barrier. When played, deal 2 damage to all frozen enemy units.
Bramblehide Ranger
4
4 / 5
Grovekeeper
4
3 / 4
When played, give two friendly units +1/+1.
Thornheart Shaman
4
3 / 4
deathwatch
Deathwatch: Restore 3 health to your hero and draw a card.
Grove Warden
4
3 / 5
taunt
Taunt. When played, restore 1 health to your hero for each token you control (max 5).
Bramble Ward
4
Spell
Give a friendly unit +2/+2 and Taunt.
Overrun
4
Spell
Give all friendly units +2/+2 until end of turn.
Thunderwing Raider
4
4 / 3
rush, evasive
Rush, Evasive
Stormrider Ace
4
4 / 4
evasive
Evasive
Tempest Herald
4
3 / 3
evasive
Evasive. When played, if you've drawn 2 or more cards this turn, this gains +2/+2.
Cirrus Skirmisher
4
4 / 3
evasive
Evasive. When played, draw a card if you have 3 or more cards in hand.
Tempest Vanguard
4
3 / 5
rush, evasive
Rush, Evasive
Thunderclap
4
Spell
Deal damage to the enemy hero equal to the number of cards you've drawn this turn (max 6).
Battlefield Tactician
5
4 / 5
When played, draw a card.
Warlord's Champion
5
5 / 4
overwhelm
Overwhelm
Cindermarch Warbringer
5
5 / 4
rush
Rush
Ashmane Warlord
5
5 / 4
rush, overwhelm
Rush, Overwhelm
Molten Rampager
5
6 / 3
rush, overwhelm
Rush, Overwhelm
Pyroclast Devastator
5
Spell
Deal 5 damage to a unit or hero. If this kills a unit, deal 2 damage to the enemy hero.
Abyssal Warden
5
4 / 6
barrier
Barrier
Deep Freeze
5
Spell
Freeze all enemy units.
Tidal Cartographer
5
3 / 6
When played, draw a card for each Barrier unit you control (max 3).
Abyssal Reckoning
5
Spell
Freeze all enemy units. Restore 5 health to your hero.
Absolute Zero
5
Spell
Destroy all frozen enemy units.
Bramble Ancient
5
4 / 6
deathwatch
Deathwatch: Summon two 2/2 Saplings.
Ancient Talonroot
5
4 / 5
deathwatch
Deathwatch: Give all friendly units +1/+1.
Verdant Colossus
5
4 / 6
When played, give all other friendly units +1/+1.
Grovemother Ilyth
5
4 / 6
When played, give all friendly tokens +1/+1.
Skybreaker Vanguard
5
5 / 4
rush, evasive
Rush, Evasive
Windstorm
5
Spell
Draw two cards.
Windswept Fury
5
Spell
Give all friendly Evasive units +2/+1 until end of turn.
Stormcaller Ascendant
5
3 / 4
evasive
Evasive. When played, deal damage to the enemy hero equal to cards drawn this turn (max 6).
Iron Colossus
6
5 / 7
taunt
Taunt
Reckoning
6
Spell
Destroy an enemy unit. Deal 2 damage to its controller.
Molten Colossus
6
7 / 5
overwhelm
Overwhelm
Inferno Sovereign
6
6 / 6
rush, overwhelm, deathwatch
Rush, Overwhelm. Deathwatch: deal 4 damage to the enemy hero.
Devourer
6
4 / 6
When played, deal 1 damage to the enemy hero for each card missing from your hand (max 8).
Leviathan of the Deep
6
6 / 8
taunt
Taunt
Sovereign of the Drowned Depths
6
6 / 8
taunt, deathwatch
Taunt. Deathwatch: restore 6 health to your hero and draw a card.
Elder Rootwalker
6
5 / 7
deathwatch
Deathwatch: Restore 5 health to your hero.
Elderbark Colossus
6
7 / 8
deathwatch
Deathwatch: Summon three 2/2 Saplings.
Wildheart Colossus
6
3 / 3
When played, gains +1/+1 for each other friendly unit you control (max +5/+5).
Storm Sovereign
6
5 / 5
evasive
Evasive. When played, draw a card.
Skyrend Matriarch
6
5 / 7
evasive, deathwatch
Evasive. Deathwatch: draw two cards.